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Computing

Curriculum Intent

Computing is constantly evolving and is essential to the way we live and work. At Grace Academy Coventry we strongly believe that ICT capability is essential if students are to make effective use of modern technology and enhance learning in all subject areas and subsequently later, in the wider world of work. Our curriculum will provide and empower students with additional skills and knowledge to become digitally literate and be suitable candidates for the workforce and active participants in a digital world.

Students are encouraged to use lateral and logical thinking, alongside learning programming and coding skills.

We currently offer a KS3 curriculum which focuses upon computational thinking, ICT-related issues and other areas of the National Curriculum. In KS4, students are able to focus upon digital iMedia, with KS4 computing planned for first delivery in September 2022.

This term, we are studying...

Year

Topic(s)

Why this? Why now?

Year 7

 

 

 

 

 

 

 


 

Year 8

 

 

 

 


 

 

 

 

 

 

 

Year 9

 

 

 

 

 


 

 

 

 

 

Year 10 Computer Science

 

 

 

 

 

 

 

 

Year 10 IMEDIA

 

 

 

 

 


 

 

 

 

 

Year 11 Computer Science

 

 

 

 

 

 

 

 

 

 

 


 

 

 

Year 11 IMEDIA

TERM 2.1: Computational Thinking

 

 

 

 

 

 



TERM 2.1 – Web Development Project (RocketCake)

 

 

 

 



 

 

 

 


TERM 2.1: Number Systems

 

 

 

 

 

 



 

 

TERM 2.1: Computer networks, connections and protocols
 

 

 

 

 

 

 

TERM 2.1 – R094: Visual Identity Controlled Assessment

 

 

 

 

 


 

 

 

TERM 2.1 – Programming fundamentals

&

Producing Robust programs

 

 

 

 

 

 


 

 


 

 

2.1 - R093 Revision

 

WHY THIS -

In this unit, students are introduced to four computational thinking techniques: decomposition, abstraction, pattern recognition and algorithmic thinking. Learners will explore how these skills can be applied when solving a wide range of problems, both computer-based and throughout their everyday lives.

WHY NOW -

Students will gain an insight into solving both computational and everyday life problems, this unit will prepare students for the upcoming programming topics that require problems to be solved using the four computational thinking techniques.


WHY THIS –

This unit introduces students to why and how websites are made using RocketCake. Web development skills are not only increasingly in demand in today’s digital jobs market, understanding the basics of visual design is important for further study into digital graphics and creating accessible websites. RocketCake provides students with an engaging starting point for creating interactive and visually appealing websites, without the complexities of coding.

WHY NOW –

Learning about web development at this stage allows students to use their foundational understanding of problem solving and data management to apply these skills in a real-world context. Understanding the structure and layout of a website, the differences between HTML and CSS, and the significance of hyperlinks not only equips students with practical skills but also explores their creativity, with more advanced study into the topic in Year 9.

 

WHY THIS –

Learning about number systems, including binary, denary and hexadecimals, is important because it forms the basis for how computers represent and process information. Understanding these systems is like learning the language of computers, allowing students to decode and manipulate data at its fundamental level.

WHY NOW –

As students will soon be studying Python Programming, introducing the Number Systems unit at this stage provides the foundations for understanding the language of computers. Investigating number systems builds a bridge between creative and technical skills by enhancing pupil understanding of how computers process and store information, reinforcing their programming and web development knowledge.

 

WHY THIS –

This unit will give students an insight into how networks are created and maintained using specific hardware and software components, as well as the different types of commonly used network topologies that are available in the world today. Learners will also understand the factors that may affect a networks performance.

WHY NOW –

This unit will provide students with the opportunity to build on their knowledge gained in the previous topics including computer systems. Learners will understand how computers can be effective in a network by focusing on the different types of network there are and how these networks are created as well as maintained.

 

WHY THIS –

Creating a graphic product based on a client brief mimics a professional scenario, enabling students to apply their knowledge in response to specific client needs. The controlled assessment changes them to think critically, make design decisions, and demonstrate their proficiency in using digital graphic software, all of which are essential skills in the creative and media industry.

 

WHY NOW –

Having acquired a foundational understanding of visual identity and graphic design elements, they are now ready to put their skills into practice in a controlled and purposeful setting. The assessment aims to not only evaluate their proficiency with digital graphics, but also prepares them for future creative endeavours requiring a response to a client brief.

 

WHY THIS –

In this unit, students will build on their knowledge of the programming topics covered in Y8 and Y9.

Starting with the fundamentals of programming, learners will discover how different functions can be used to plan, write and run Python programs.

Students will then understand the differences and uses of the main programming constructs:

•             Sequence

•             Selection

•             Iteration

WHY NOW –

This unit will build on previous topics covered in KS3, students will use their previous learning in the ‘algorithms’ unit to write and run programs using the Python language in an IDE.

Students will also learn how to create and maintain robust programs using their knowledge of the 3 programming constructs. They will use defensive design, maintainability and testing to ensure their programs are working efficiently and appropriately.

 

WHY THIS –

This unit serves as a comprehensive review, consolidating knowledge of key concepts in the media industry. This unit allows students to revisit and reinforce their understanding of essential topics such as the media industry and its various job roles, distribution platforms, pre-production documents, and legal issues.

WHY NOW -

Effective revision is essential for reinforcing learning, identifying gaps in understanding, and preparing students for the R093 exam. This review unit ensures that students enter their exams with a refreshed and solid grasp of the foundational principles in creative media.

 

Qualification information:

https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/

 

Curriculum content:

Attached are the curriculum maps which outline the sequence we use in order to structure our learning. If you would like to support your child's learning, we have attached links to Oak National Academy who provide lessons, activities and resources for commonly taught topics. Please use the curriculum map for this subject before visiting:

https://teachers.thenational.academy/subjects/computing/key-stages/key-stage-3

https://teachers.thenational.academy/subjects/computing/key-stages/key-stage-4

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